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Fire Delay Mod allows you to scale the delay between shots. No Recoil disables camera shake on weapon fire Non-player Damage Mod allows you to scale the damage done ships other than yours (not the shield, I could not care less about that). Player Damage Mod allows you to scale the damage done to your ship (not the shield, I could not care less about that). Money your cash balance will be set to this value when smaller, while you are at the mechanic/store. The table includes a single AOB script that should work with most versions out there. Here's a helper table it doesn't contain much but a useful hook and listing of some incipient stuff. Test them and report functionality (if they do anything or not). WhoIsYourDaddy -> works, but can't understand the effect
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Turbo -> works, but can't understand the effect
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Just like I did with my table below.ĪquanoxDeepDescent_Console_Dumper.zip pass: sunbeam (209.86 KiB) Downloaded 86 times What this means is you can then know what the fuck you're looking at in memory, when debugging/tracing or mapping structures, and come up with your own conclusions.
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I'm not the game developer You'll have to google around for commands, test stuff out and return with feedback. As far as what you can or can't do with the console, well. Run threaded UE4 code to create the UConsole UObject, member of GameViewportClient you may then use Tilde (~) key to open up the console.Game Version: 33383 Īttached below is a DLL that will do the following:
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